Post by ~Admin~ on Oct 10, 2005 19:50:32 GMT
Tier 1;
Lancers - 100g for 200
Backbone of any army, use tactically to push back attackers with a spearwall.
Peasant troops - 100g for 500
Weak versions of Swordsman, lack training and are easily killed
Bowmen - 100g for 200
Weak bowmen with only small amount of training, strong at long distances but will cause casulties to own forces aswell when used.
Swordsmen - 100g for 200
Backbone to any army, works well while defending, weak vs cavalry but strong vs bows.
Slingers - 100g for 400
Similar to the bowmen, untrained but instead of using a bow they sling rocks at the enemy which causes wounds and slowly weakens the enemy, they are very poorly trained.
Javelins - 100g for 150
Also like the Bowmen but with less range, the javelins can get stuck into the enemy shields making them useless and can cause heavy wounds, they are much slower than bowmen though.
Horsemen - 100g for 150
Basic Cavalry Units, Faster than any other kind of officer bought cavalry but can easily become un-organised. Best used against Swordsmen or in "hit and Run" tactics.
UNDERWORLD SPECIFIC:
Demon Grunt - 100g for 150 units
Basic demon. They all look different in some way throughtout the ranks. Not made for long incursions, they are often the ones who give up and return home. Best used as fodder, but are quite strong if under a strong-willed leader
HUMAN SPECIFIC:
Sappers- 100 for 100g
These are your demo men. They know how to build baricades, and set fires. Without these, any fires set have a 50% more chance of getting out of control. They also create Dummies, which are fake soldiers used to confuse the enemy. This skill, unless used unwisely, can confuse most tier 1 troops into thinking they are the enemy. Other tiers are less susceptible, due to higher training.
VAMPIRE SPECIFIC:
Blood Seekers- 150 for 110g
Basic Vampire. They are lightly armored and not very strong, but can heal themselves from fighting an enemy. They also are speedy, one of the fastest units below and horse-bound units. Drink blood and need refreshing during and after a battle, so it is not at all impossible for entire units to die if not brought into battle.
Tier 2; Powerful troops need atleast two stats above 90
Chosen Swordsmen - 100g for 75
More higher trained than the swordsman able to defend themseles for much longer, they carry longswords and square shields and can defend against arrow attacks quite well
Pikemen - 100g for 75
A pike is an improvement to the basic spear, it is longer and has a sharper more robust end. Very useful against enemy cavalry.
Cavalry - 100g for 70
A more organised and hgiher trained version of the Horsemen, they have more Armour and so is not quite as fast.
Heavy Archers - 100g for 70
More well trained than there Tier 2 counterparts, they are more able to hit accuratly and Allied troop losses are less.
UNDERWORLD SPECIFIC:
Demon Riders- 200g for 100
These are medium classed demons, who, when used effectively, are better than tier three cavalry. They use four legged demons to ride on, which are more ferocious, and often attack the enemy, eating them for nourishment. The demon riders themselves use long swords and armor to defeat enemies.
Demon Band- 150g for 100
This is the upgarded Demon Grunt. Having a longer sword and more armor, and better trained, they are ferocious against the enemy, and often sadistic toward their allies. Often seen fighting amongst each other for renown, they are best used in smaller groups of less than 300, making them easier to control.
HUMAN SPECIFIC:
Knight Cavalry: 150g for 50
Cavalry Knights are the heroes of the Human cavalry. They wield long swords and tower shields on horseback, causing them to often be unstoppable. Although, if knocked from their horses by Lance or Spear units, they are vulnerable, for their armor is almost too heavy to walk in.
Demo Sappers 150g for 70
These are the explosive units of the Human arsenal. With knowledge of all previous sapper work, plus being able to make gunpowder bombs, these units are often used to set traps to destroy the enemy. Has no melee weapon or armor.
VAMPIRE SPECIFIC:
Dark Creature Riders 200g for 100
These creatures are mutated from the Vampires that ride them. The riders and their steeds are connected, spiritually and physically. Replace by their legs are these horrific hell-beasts, that are just as ferocious as the Demon Riders. Same basic rules apply as well.
Vampire Brigade: 125 for 125g
Upgraded Vampire troop. Costing an entire gold piece per person to train, these units are cost-effective and brutal. Often seen breaking formation just to get a quick drink, these troops stop at nothing to get their blood.
Tier 3; Elite Troops, needs two stats above 110.
Elite Swordsmen - 50 for 200g
Strong fighters with long swords and a large rectangular shield, good against bow attacks as they can do a special move called "The Turtle" protecting themselves from the attacks
Elite Pike Men - 50 for 200g
Like the Spearmen and Pikemen but much higher trained able to dismount cavalry easily.
Elite Archers - 50 for 200g
The best archers you can get, very valuble can easily kill hordes of enemies quickly.
DEMON SPECIFIC
Demon Legionares 50 for 175g
The most Brutal Demon troop. These are the final class of the demon grunt. These men can use ancient Roman tactics on the battlefield, and wield cirissa, long spears, nearly 4 meters tall (12 feet give or take). These units have gotten past their personal honor, and work toward getting their leaders honor highest amongst the army.
HUMAN SPECIFIC:
Paladin on/off Horse 50 for 175g
Not bad fighters, but better suited for other things. Best defenders, they wield a tower shield and Pike. They are like the swiss guard, but they have holy powers. They have the ability to heal friendly units of their damages, if given enough time.
VAMPIRE SPECIFIC:
Vampire Lords 50 for 175g
The highest class of vampires. These are regional lords of the vampire land, which have given their lives toward their leader's control. Brutal, efficient, and clean killers, they need less blood to stay alive, and are the best formationists.
Special Abilities;
Humans - Great Defensive Capability (can use shield walls and spear walls for a strong defense.)
Vampires - Great Speed and Secrecy. (Can sneak, hide and march faster than other forces)
Demons/Other Monsters - Great Strength. (Units are more Robust and alot more dealier, can take down enemies faster than any other.
Lancers - 100g for 200
Backbone of any army, use tactically to push back attackers with a spearwall.
Peasant troops - 100g for 500
Weak versions of Swordsman, lack training and are easily killed
Bowmen - 100g for 200
Weak bowmen with only small amount of training, strong at long distances but will cause casulties to own forces aswell when used.
Swordsmen - 100g for 200
Backbone to any army, works well while defending, weak vs cavalry but strong vs bows.
Slingers - 100g for 400
Similar to the bowmen, untrained but instead of using a bow they sling rocks at the enemy which causes wounds and slowly weakens the enemy, they are very poorly trained.
Javelins - 100g for 150
Also like the Bowmen but with less range, the javelins can get stuck into the enemy shields making them useless and can cause heavy wounds, they are much slower than bowmen though.
Horsemen - 100g for 150
Basic Cavalry Units, Faster than any other kind of officer bought cavalry but can easily become un-organised. Best used against Swordsmen or in "hit and Run" tactics.
UNDERWORLD SPECIFIC:
Demon Grunt - 100g for 150 units
Basic demon. They all look different in some way throughtout the ranks. Not made for long incursions, they are often the ones who give up and return home. Best used as fodder, but are quite strong if under a strong-willed leader
HUMAN SPECIFIC:
Sappers- 100 for 100g
These are your demo men. They know how to build baricades, and set fires. Without these, any fires set have a 50% more chance of getting out of control. They also create Dummies, which are fake soldiers used to confuse the enemy. This skill, unless used unwisely, can confuse most tier 1 troops into thinking they are the enemy. Other tiers are less susceptible, due to higher training.
VAMPIRE SPECIFIC:
Blood Seekers- 150 for 110g
Basic Vampire. They are lightly armored and not very strong, but can heal themselves from fighting an enemy. They also are speedy, one of the fastest units below and horse-bound units. Drink blood and need refreshing during and after a battle, so it is not at all impossible for entire units to die if not brought into battle.
Tier 2; Powerful troops need atleast two stats above 90
Chosen Swordsmen - 100g for 75
More higher trained than the swordsman able to defend themseles for much longer, they carry longswords and square shields and can defend against arrow attacks quite well
Pikemen - 100g for 75
A pike is an improvement to the basic spear, it is longer and has a sharper more robust end. Very useful against enemy cavalry.
Cavalry - 100g for 70
A more organised and hgiher trained version of the Horsemen, they have more Armour and so is not quite as fast.
Heavy Archers - 100g for 70
More well trained than there Tier 2 counterparts, they are more able to hit accuratly and Allied troop losses are less.
UNDERWORLD SPECIFIC:
Demon Riders- 200g for 100
These are medium classed demons, who, when used effectively, are better than tier three cavalry. They use four legged demons to ride on, which are more ferocious, and often attack the enemy, eating them for nourishment. The demon riders themselves use long swords and armor to defeat enemies.
Demon Band- 150g for 100
This is the upgarded Demon Grunt. Having a longer sword and more armor, and better trained, they are ferocious against the enemy, and often sadistic toward their allies. Often seen fighting amongst each other for renown, they are best used in smaller groups of less than 300, making them easier to control.
HUMAN SPECIFIC:
Knight Cavalry: 150g for 50
Cavalry Knights are the heroes of the Human cavalry. They wield long swords and tower shields on horseback, causing them to often be unstoppable. Although, if knocked from their horses by Lance or Spear units, they are vulnerable, for their armor is almost too heavy to walk in.
Demo Sappers 150g for 70
These are the explosive units of the Human arsenal. With knowledge of all previous sapper work, plus being able to make gunpowder bombs, these units are often used to set traps to destroy the enemy. Has no melee weapon or armor.
VAMPIRE SPECIFIC:
Dark Creature Riders 200g for 100
These creatures are mutated from the Vampires that ride them. The riders and their steeds are connected, spiritually and physically. Replace by their legs are these horrific hell-beasts, that are just as ferocious as the Demon Riders. Same basic rules apply as well.
Vampire Brigade: 125 for 125g
Upgraded Vampire troop. Costing an entire gold piece per person to train, these units are cost-effective and brutal. Often seen breaking formation just to get a quick drink, these troops stop at nothing to get their blood.
Tier 3; Elite Troops, needs two stats above 110.
Elite Swordsmen - 50 for 200g
Strong fighters with long swords and a large rectangular shield, good against bow attacks as they can do a special move called "The Turtle" protecting themselves from the attacks
Elite Pike Men - 50 for 200g
Like the Spearmen and Pikemen but much higher trained able to dismount cavalry easily.
Elite Archers - 50 for 200g
The best archers you can get, very valuble can easily kill hordes of enemies quickly.
DEMON SPECIFIC
Demon Legionares 50 for 175g
The most Brutal Demon troop. These are the final class of the demon grunt. These men can use ancient Roman tactics on the battlefield, and wield cirissa, long spears, nearly 4 meters tall (12 feet give or take). These units have gotten past their personal honor, and work toward getting their leaders honor highest amongst the army.
HUMAN SPECIFIC:
Paladin on/off Horse 50 for 175g
Not bad fighters, but better suited for other things. Best defenders, they wield a tower shield and Pike. They are like the swiss guard, but they have holy powers. They have the ability to heal friendly units of their damages, if given enough time.
VAMPIRE SPECIFIC:
Vampire Lords 50 for 175g
The highest class of vampires. These are regional lords of the vampire land, which have given their lives toward their leader's control. Brutal, efficient, and clean killers, they need less blood to stay alive, and are the best formationists.
Special Abilities;
Humans - Great Defensive Capability (can use shield walls and spear walls for a strong defense.)
Vampires - Great Speed and Secrecy. (Can sneak, hide and march faster than other forces)
Demons/Other Monsters - Great Strength. (Units are more Robust and alot more dealier, can take down enemies faster than any other.